Esports Cheating Ban Highlights Corruption Problem in Competitive Gaming

The Esports Integrity Coalition (EIC), a non-profit industry human body dedicated to cleaning up esports, has prohibited a player for two years after he confessed to cheating during the Mettlestate Samsung Galaxy CS:GO Championship earlier this thirty days.

Connor Huglin, who received a two year ban from competitive esports, after he was found to be using software that is third-party cheat in the Mettlestate Samsung Galaxy CS:GO Championship.

It is the first such ban handed down by the EIC’s disciplinary board since the organization’s development in the united kingdom final summer.

EIC reported that the gamer in question, Connor Huglin, who played for Armor Legion Gaming under the display name ‘zonC,’ accepted a ‘plea bargain,’ after admitting using a third-party software cheat that had gone undetected by Valve’s anti-cheat software.

‘It is always disappointing when someone cheats and I am given by it no pleasure to ban a player, but cheating can not be tolerated in e-sports,’ said Ian Smith, ESIC’s e-sports integrity commissioner. ‘It fundamentally undermines the integrity and credibility of our industry. I am hoping this demonstrates that ESIC will deal quickly, decisively and proportionately with cheats adhering to a fair process.’

Match-fixing Scandal

Does esports have a corruption problem? It is worth remembering that this is certainly nevertheless a very young ‘sport,’ and one that largely lacks